Microsoft train simulator cheat




















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Stick RPG Complete cheats. View all Microsoft Train Simulator cheats. View all Microsoft Train Simulator walkthroughs. Microsoft Train Simulator trainers. More Microsoft Train Simulator Cheats :. This can lead you up a dead end spur or siding. Also, in explore the route, there are no AI trains as the dispatcher is inactive. Each route comes with a number of pre-defined activities or work orders. Depending on the route, these might be passenger or freight operations and in addition to driving the train you may also be required to switch cars in or out at locations along the way, pick up or drop off helper engines etc.

This is so much more than in previous simulations and adds to the sense that Train Simulator is a complete virtual railroading experience. All the routes apart from the Kalispell branch on Marias Pass are fully signalled according to the rules and era of the particular railway and under control of the aforementioned AI dispatcher.

It's quite something to arrive on a crossing loop with a train waiting on the opposite track. As you draw in clear the signal for the other train changes to proceed and it departs!

Whether driving steam, diesel or electric traction each type presents its own challenge. Steam locos are the most demanding, particularly if you switch off the AI fireman and attend to the boiler and fire yourself. The workload this creates is very tough, leaving little time for sight seeing but ultimately more rewarding than just letting the computer take care of things.

Don't forget to switch the blower on before entering tunnels or stopping though, or you will end up well done to crispy when the fire blows back! My only comment about the steam locos is that acceleration seems a little brisk at times, at least compared to what I have experienced travelling behind steam.

Diesel is quite a bit easier to handle, but on Marias Pass this is countered by the fact you have to manage a 50 or 60 car consist behind the locos - possibly one mile long and tonnes in weight. It is easy actually too easy to break a coupler if you mis-manage the train handling. Everything you do from advancing the throttle to making a brake application has to be planned ahead and executed with regard to how it might affect the portion of the train yards back.

Your performance is rated on how well you manage passenger comfort and freight durability. Both the US locos are fitted with dynamic braking but as implemented in the simulation are not very effective.

It should be possible to slow and nearly stop a train on dynamics but at 40 MPH on level track, full dynamic braking barely retards the train. Simplest of all are the electrics, particularly the Acela which is the Ferrari of the Train Simulator collection. Very easy to get carried away with this baby! A number of visual aids are provided to assist in operating the train. The most useful of these is the Track Monitor which shows upcoming speed restrictions and signal aspects or if you are being switched at a turnout.

You also get a projection of your "expected" speed according to the route ahead if you continue at current throttle or brake settings. In practice this tends to fluctuate especially on undulating routes and an indication of the actual gradients would have been more useful.

On a number of the routes notably Marias Pass, at East Java you can experience quite abrupt changes in gradient with little or no transition. A few of the gradients seem steeper than they otherwise should be, almost as if the developers have stuck rigidly to the DEM data rather than referring to a gradient profile. This is also probably the best place to mention that curved track is not canted super-elevated on the outside curve though one assumes this is factored in to the physics. Other pop-ups tell you how far to the next station stop, allow you to manually switch points in yard limits for switching or call up the train consist.



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