Template tank rift




















Guide Index. Basic Templates. Types of tanks explanation. Advanced Templates. You should have this template behind the frontline. This is a monster when comes to destroying tanks. Once you will be in an offensive war, you will most likely get "resistance to the occupation" which in the worst case could destroy several factories in certain states.

Therefor this template is perfect for dealing with resistance. Garrison template. Perfect for garrisoning Ports and Costlines. Marines template.

Therefor it has good speed and good armor. These types of tanks are perfect to pierce well-entrenched areas such as Maginot Line. Perfect in light tank or medium tank templates.

Perfect in Amphibious, Heavy and Super Heavy tank templates. Only goes for amphibious. This is a basic tank template. You can either do 20 width or 40 width, but i usually recommend 40width. You can also change the type of tanks. You can go for either light,medium or heavy tanks.

This template is a lifesaver. If you know that the enemy will have a big airwing you should defenetly use this template as the AA Tanks should kill most of the enemy's planes. In terms of power you have lot of breakthrough,armor and piercing. This is more or less better for the end game. This might look crazy,but it works, trust me. This is a 50 width infantry template perfect for countries with a high population such as China or British Raj.

You can either use support artillery or support anti-tank. I recommend to go for support artillery for extra soft attack. Boniface of Laeken 3 Dec, am. What are the picture examples of the 20 width tank templates? Chinese and India population moment. Warrior has attacks that deal significant threat. Maintaining threat can be tricky, but tanks have a special skill: taunts. Taunting forces a mob to ignore threat level and attack the user. The skill only lasts for a brief moment, so threat must be established after that period.

Once the dungeon begins, you need to figure out how experienced the group is. Ask if anyone is new. You should also be familiar with the dungeon yourself, if not you're going to make the situation stressful on yourself and others.

At the very least, go through it as a DPS and pay attention to how the tank plays it. When there is an obstacle you have to move around it to attack. Ranged mobs follow this rule too. You can take advantage of this to make your pulls tighter which your DPS will thank you for. Back to back pulls are fast paced and not easy to perform.

You should be very familiar with your skills and their cooldowns. Know your party. Can the DPS keep up with the pulls. Can the healer keep you alive. Ask yourself these question and save yourself from laying face down eating dirt.

In a nut shell, you want to use each individual CD and taunt to bring in a new group while making sure your group isn't getting attacked. Rift Abridged Wiki Explore.

For the Beginner.



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