How do vampire look like? Also, are there any mods that allow vampires to go into the sun? Lukewarm oil massage for 5 minutes. Another frequently cited physical characteristic is the inability to cast a reflection or shadow, which often translates into an inability to be photographed or recorded on film. How you get talion to. I saw someone playing this game where talion's face was pale veins on face. Pin On Shoot Ideas.
Pin On Halloween. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Skip to content. Technically, the game does not support mannequin babies, as it does not have the necessary textures. When female mannequins are pregnant , the game will crash when they go into labour. There is a mod to prevent the crash and enables Sims to safely give birth to a mannequin baby.
As with the alien skin tone, the mannequin skin tone is always dominant. Therefore, if a normal Sim has a baby with a mannequin, the baby is much more likely to inherit the mannequin skin tone. Syde's Wiki. Syde's Wiki Explore. Monty Sims who have mastered a skill fanon Sims by gender fanon Sims by age fanon Sims by appearance fanon Sims by neighbourhood fanon Sims by life state fanon.
Flag New Zealand. These ". However, the "xskin-" file they point to is determined by a line in the file, so they can point to an "xskin-" with a different identifier, though they usually do not. The way skins and meshes work in The Sims means that some skins will work correctly with more than one mesh; a feature known as "crossmeshing".
Of course, each mesh needs to have an appropriately named copy of the BMP file, so crossmeshing involves manually copying and renaming BMP files. Crossmeshing can be available for several different reasons. Some Maxis meshes were made so that two, or even all three, body types could use the same BMP files. Sometimes, two meshes are the same, but have different filenames. For example, the F and S meshes from Hot Date are the same as the B meshes that were included in a skin pack, and later in The Sims Deluxe Edition , and the B female adult mesh from Hot Date is the B female adult mesh from the base game.
Also, each Maxis child mesh is the same for boys and girls. On occasion, meshes that have rather different styles can use the same BMP files, either coincidentally or by design. One well-known example was a C series of adult female heads that could not only be crossmeshed with one another, but with the Maxis C adult female head.
Skins are still in BMP format but are now contained in a ". A Sim's body is now separate from their clothing , and there are now 4 basic skin tones light, medium-light, medium-dark and dark with each skin tone's graphic files being divided by age and gender.
Some skin tones are hidden, and can be accessed by placing Create a Sim in Debug Mode. In addition, custom skin tones are now possible, and many are available as custom content. That Sims' bodies and clothing are separate makes all outfits available to all Sims of the appropriate age and gender, regardless of their skin tone or body shape. It also means it is now possible to create distinguishing marks such as tattoos that are unique to a Sim, although in practice this is not an economical use of drive space.
Some outfits are made so that Sims wearing them appear to have tattoos. Pre-made Sims who have tattoos are actually wearing one of those outfits. Hair is also separate, with different colors and styles, and eye color can also be set. These traits are carried in a Sim's genetics , and passed on to their children. While The Sims 2 generally distinguishes between custom skins and those included with the game, hair is a partial exception.
Some hair creators place their creations in their appropriate color bins. Hair that has been "binned" will still be marked as custom content, but it will not be treated as custom hair, and the game may use it when assigning hair to a newly generated Sim. Sims can change their appearance through a mirror.
Clothing has also undergone changes. Not only is there far more detail, but the top half of a Sim's Everyday outfit can now be separate from the bottom half, though Sims can still wear one-piece Everyday outfits. Seasons added Outerwear , which will usually be worn in cold weather.
Unlike The Sims , which used file-naming conventions to identify skins as Everyday, Formal, etc. While separate tops and bottoms can only be created as Everyday, whole outfits can placed in multiple categories. For example, an outfit can be flagged as both Everyday and Gym Clothes.
Values are:. The Outerwear flag can only be set in SimPE by opening the file and manually editing the "category" field in the GZPS property set, but all other flags can be set from within the "Scan Folder" tool. Editing the flags for tops and bottoms will allow them to appear in areas of Plan Outfit other than Everyday, but will not cause them to appear in other areas of CAS, clothing racks , or Body Shop.
Not all clothing made with a pregnancy morph will have the maternity flag set, but that flag should not be set for clothing that has not been made with a pregnancy morph.
The Sims 2 also uses internal flags to show which life stages can wear an article of clothing, and which gender it is for. SimPE can be used to set these flags, but it is not recommended to have an article of clothing available to more than one life stage unless the stages are young adult and adult.
Likewise, an article of clothing can be flagged as being for both genders. This can be, and sometimes is, done with clothing for toddlers and children, as their bodies do not have gender differences. However, it is not recommended to have clothing for older Sims flagged as being for both genders.
There is now an internal flag which controls which sounds are made when the Sim walks while wearing an outfit. This flag is often left unchanged when custom clothes use a mesh that has been changed from one type to another. For example, clothes which use swimsuit meshes that have been remeshed to have shoes will often be flagged as barefoot.
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