Inventory games




















Also, if you would like to report a specific problem with a character, please send a bug report instead. We would like to collect anonymous information to help make the game better and more enjoyable for everyone. We would like to emphasize that this information will be completely anonymous : we won't be able to identify you using this info. This re-sort poll will help determine the order of characters on the character roster for the following months.

Higher-voted characters will be placed closer to the top of the roster! Now is your chance to help your favorite characters rise to prominence!

Strip Poker Night at the Inventory SPNatI was first developed by Joseph Kantel, who designed a small Javascript mockup game based on a choose-your-own-adventure fanfiction work on writing. The project died out, but it was rediscovered in August and exploded in popularity, with new characters being added and the community you see today being formed. To date, over characters in various states of completion have been made for SPNatI.

Not at all! SPNatI is an open-source game, and over different people have contributed to not only the creation of its many characters, but also its codebase, community, moderation, hosting, documentation, background art, etc. You can see who's credited for a character by clicking the "Credits" button on the character selection screen.

Anyone can make a character and add them to SPNatI, so if you don't see your favorite character, you should try to make them yourself! Because each author is responsible for their own characters, the game receives multiple small and large updates almost every day!

The Discord servers have a channel, game-updates, that lists the full changelog, as well as dev-updates, which lists updates that have not been pushed to the live game yet. However, not all characters have authors that still actively update them. Consider adopting one of these orphaned characters! SPNatI has remained, and will always remain, separate from any issues of money besides the small amount needed to host the spnati.

There will never be any advertisements or sponsors, nor the need to support the game financially in any way. This keeps the game free of copyright concerns.

This gives newer characters the chance to move from the back of the roster and be in the spotlight, and the order is determined by factoring in both how many votes each character received in the poll and how many total lines of dialogue each character has. More details about the methodology used can be found in the posts announcing each re-sort.

One male is always included on the first row to let players know that male characters exist, and characters that share a franchise are grouped together if their scores are close.

The game is completely open-source, with all of its files available to view and download. You can find the file repository on GitGud:. Making a character for SPNatI requires no prior artistic skills or knowledge of coding. The art for characters, which includes their model and the poses that make up their sprites, is made in a Japanese paper doll program called Kisekae, which is based on the K-On anime art style and was developed by a user named Pochi.

Kisekae has both an online and offline version; the offline version is the one used with other SPNatI character creation software to make sprites. Pochi continues to update Kisekae with new features to this day. Many characters' sprites also utilize image editing and other forms of post-processing, such as Photoshop. Additionally, to save file space, character sprites are compressed using a web tool known as TinyPNG.

Creating a. The CE also has built-in support for converting Kisekae scenes "codes" into character sprites, which would otherwise have to be done manually. We highly recommend any new devs start here:.

For advice and feedback on how best to make your character, try interacting with other users on the official subreddit and Discord servers:. The majority of community and development discussion takes place on the Discord servers, while the subreddit is the site of official requests for character entry into the game. You can find links to the Discord servers in the suggestion thread. The following is a Google Doc containing documentation on all the contributors, characters, works-in-progress, and other information of SPNatI.

Once you think your character is ready, you can submit their files either as a. If your character meets basic requirements obeys the rules; total lines of dialogue, some of which are targeted or have other conditions; and a set of working images for their sprites , then they will enter what's called the "Testing Tables," which you can see via the Testing Tables button on the character select screen. You can check how many lines a character has via the CE or the ingame credits.

One user cannot have more than two characters on testing at once. When you feel your character is ready for the main roster and they have at least lines of dialogue , you can make a post on the subreddit asking for people to "sponsor" them. Pass that, and you will have made a character for SPNatI's main roster! More information on Testing and Sponsorship is available in the Docs Repo linked above. Sometimes main-roster characters are moved back to testing and must be sponsored again for certain updates made to them.

These updates usually consist of either:. Characters looking for re-sponsorship only need 3 sponsors instead of the normal 5. Instead, whoever has the worst hand each round is the loser and must strip. To learn which poker hands beat which, see the graphic below.

Try using Card Suggest in the options menu for the game to exchange cards for you, but be aware that this is imperfect by design. The best strategy is usually to aim for pairs: keep the ones you have, or just keep the highest card you have if you have no pairs, and exchange the rest. Remember, your goal is not to have the best hand--only to not have the worst hand. Poker is a game of chance, and your luck can turn around at any moment. The best way to win is to wear more clothing and pick opponents who wear less clothing.

Otherwise, you are on an even playing field with the computer opponents. The characters themselves each have different levels of intelligence, but they are at the mercy of luck as much as you are. However, if you are playing offline, then you can cheat by enabling debug mode in config. Pressing Q in a game will then allow you to select which character loses the round by clicking the "X" next to their name. And remember: even if you lose, all but one of your opponents will still end up naked anyway.

In fact, they all might! Clicking that icon will bring up SPNatI's built-in bug report feature, which allows you to send detailed bug reports directly to the corresponding Discord channel. Using it on the main menu allows you to report general game issues; using it during a game allows you to do the same, or also note specific character issues typos, broken images, etc.

This is especially useful for characters on the testing tables! Bug reports for characters come with extra information such as the table you're playing on, what layer of clothing everyone is down to, and what's going on in the game. The bug reporter is only for reporting bugs. Spamming it will only result in reports from your IP being muted. Also, please do not use the bug reporter to role-play with the characters. Again, you will be muted, and the reports are publically readable. You will be mocked.

You unlock endings by winning the game against one or more characters with an ending, i. You can then select which character's ending you'd like to view, and your selection is then unlocked in the gallery. However, not all characters have endings.

Check their ending's entry in the gallery the trophy icon on the main menu or their entry on the character select scren for hints. Some endings require more conditions than simply winning the game against the character, such as being a certain gender or playing with them and another character present. This is a known issue that has no consistent fix at the moment.

Size and weight are usually not the limiting factor in these systems, although some games will incur negative or positive bonuses on a player depending on what items are in their "utility belt", for example, Call of Duty slows down the movement of players with heavy machine guns.

These require the player to pull up a separate menu that contains all of their items. Items selection is also done through this menu. This prevents fast switching of items but provides a easy to use overview of all the player's items. In the games of the Fallout series, items are equipped by selecting them in the player's Pip Boy, which acts as a in-context menu system.

Many games provide ways of organizing your inventory through the use of customizable tabs that items can be grouped into. This lessens the hassles of inventory management that games where items are simply listed suffer from. One of the original Mass Effect's biggest flaws was its cumbersome list based item menu.

After a mission the player would have to scroll through a huge list of items just to find what they wanted to use or get rid of. It was so badly accepted that it underwent a total revamp on the later PC release. Many games base the available space in their inventory menu on factors such as size and weight. In some games, certain items take up more area in the player's item list than others.

In some games, smaller items such as arrows or bullets, will "stack" meaning that an unlimited amount of those items can be stored in that one slot of the player's inventory, other games allow items to stack but still count them towards the total item amount.. Nice app! So cool for have the videogames inventory. December 28, Adding games is exceedingly sinple, the subscription cost is low, and cloud syncing makes for sharing game inventories between two users seemless and pain-free.

May 10, So far is the best game inventory so i have every used. October 04, When you have a high inventory of games , it makes keeping up easy. Want to buy a game? Put in the info and most of the time it can show you a Uribe video on it before you purchase. September 04, Excellent App for game inventory. Everyone should invest in a copy. Lomb on CLZ Games. January 25, Awesome app to inventory your game collection. The newly added value calculator is a good tool to appraise the collection and to compare market pricing.

December 31, The database stays current and new issues are as easy as scanning the barcode to add. I was thrilled to find they had this same app geared towards video games! It definitely gives your inventory a bit more presence in the world, and there's a nice tension to having to be apart from it at key moments.

Chris Livingston: Robin hit the highlights of Outward's inventory, but I love it enough to keep hyping it. Unlike Robin, I'm a big fan of the game. What you can carry and how you can carry it plays such a big part in the fantasy survival game, to the point where buying a new backpack that let me carry just a few additional items was more exciting than finding a new sword or learning a new spell.

In addition to your inventory being this physical item you can drop when you need to move and dodge more freely, you also had a pocket with just a few slots where you could keep your most important items—when you remembered to swap them from your pack. Sometimes I'd dump my backpack and realize in the middle of a fight that I didn't have a healing item or particular weapon or spellcasting component in my pocket.

And that's just what a good inventory system should do—make you think carefully about how you use it rather than just being a bottomless sack of loot. Rensje : One of the most entertaining inventory systems I have ever used in a game is that of Astroneer. The space-based survival game doesn't have the most original premise, but its almost Playmobil-like art style and tactile world are quite unique.

In Astroneer you have an slot backpack that functions as your inventory, but it's an actual physical object in the world rather than a menu screen that appears on a button press.

What you carry on your backpack can have a profound impact on gameplay. If you put empty canisters on it, you can gather biological materials with your terraforming tool. If you carry a light on it, you can navigate dark caves. Just make sure it's powered or it won't function. Will you use one of your precious backpack slots to equip a wind turbine or a solar panel? Neither will function in a cave. Better equip a battery, then. That will deplete, though.

Make sure you bring enough oxygen tanks too, or you might run out of breathable air long before your light runs out of power. It doesn't stop with your backpack, either. Every machine, every vehicle, they all need resources and all of those are represented with in-game objects rather than abstract meters and icons in some menu screen.

The way they all slot together and everything can be hooked up to everything is just the best thing ever. Inventory management is the game in Astroneer. Good job then that it's a fine inventory system! Frindis: If I had to pick one, it would be the Path of Exile.



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