Your Score. More statistics and details. Is there easier way to unlock infinity mode in Outbreak File 2? Build What is the combination for the locker in Underbelly? Side Quest How to get good ending, the truth ending and the illusion ending?? Side Quest So overall who is the best character to play as? General More Questions ». Umbrella Corporation requests bailout Updated Apr 1, Sega, PlatinumGames sign four-game deal Updated May 15, Now re-enter the Emergency Power room.
Now, take any items here, and exit. Do not blow up the explosive item here though. Head up the stairs, and use the door to the Employee Passage. Here are the solutions. Its on the left side near the door to the B2F area. Mark can push the crate aside for the Assault Rifle. Exit the room. After the pipe is repaired, pick up the Valve Handle, and use it again. After that, drop the Valve Handle again and exit. It doesn't matter if you go to the East or West Concourse. Kill it, and beware of its attack.
It can easily inflict the bleeding status to your character. Go to the linking middle section of the subway car and use the Founder's emblem Werner. Enter the Subway Car. Run back to the Employee Passage, and enter the Control Room to take the file. Once the subway car stops, head out.
Take the Founder's emblem Oral. Now go use it onto the same place where you use the other emblem to start the vehicle. Get into the Subway Car.
After the scene, head out. Therefore, if you want to inflict major damage, get close and fire at its head using the shotgun. However, there are some problems Firstly, the Giga Bite will summon several 'henchmen', in the form of Mega Bites. Two Mega Bites will linger around and attack your team.
Furthermore, it can also summon several Mega Bites to roll down across the tunnel to the other end. It is advised to exterminate the Megabites. You can dodge the rolling Mega Bites by sticking to the right edge.
The Giga Bite will sway from side to side, swiping in front to make your character fall. However, the swiping range is limited to the first pillar, so you can stay slightly behind the pillar, and attack.
Note that your character will sustain damage if physical contact is made too. Fortunately, the Giga Bite can't move forward. Now return to the Subway Car to end the scenario. The scenario will end soon when everyone reach here, or when the time is up. If however, you didn't manage to get to the subway car in time, then read on: Exit the Subway Car.
Now ascend the stairs and get to the Emergency Power Room. Enter the Employee Passage. Spill a Blood Pack if you have it, to distract them while you sprint to the Stairswell. Hopefully you didn't gun the red tank here, as you can use it to kill them.
Descend the stairs to enter the B2F Passage. Be careful of the Mega Bites that exist here. To get that item, you have to climb the long ladder first, then activate the elevator lift. Go to the bottom, climb the other ladder. Navigate and cross the lift platform for the item, then ascend to the top to use it to escape. Mark can push one of the box for a shortcut.
Take the Green Herb, and exit. Go through the gate with the "Entry" sign above. Now exit. Exit after you are done. Jim doesn't start with the Employee Area Key in Hard mode too. Fortunately for Alyssa user, as she can unlock the door with her lockpick. Enter the door once the door is opened.
With the file, H: Handgun Magazine 15 exit the room. Go through. Now, take the remaining H: Alcohol Bottle Push crate items. Now return to the Subway Car to end the scenario after he dies. Plant a Blood Pack if you have it, to distract them while you sprint to the Stairswell.
Mark can push the giant box in the Storage Room for an item. Alyssa can open the locker in the locker room. If a room have 2 or more holes, the hole will then be specify by room name in bracket, which represent the closer area. Alyssa is here, despite that she is not one of your selected team. After you have raid this small cabin, approach the door, and Al will comes in.
After the scene, follow the owner of the house and get outside of the room. By the way, you take the 'alternate scenario path' here too. By taking this path, you will be taking a totally different route from the standard scenario path, and end up with a totally new ending. This path is much shorter too, but you will be facing the scissor worms most of the time, so you can consider it harder too.
Lastly, George's capsule shooter loaded with the Antidote kills them instantly, so make use of it. Regardless, this scenario is choked full of poisonous element monsters, so try to stock up on the Blue herbs. Take both of them now, and head out. After the scene, E: Handgun Magazine 15 attack the plant tentacle just E: Recovery Pill 3 ahead, and head past the tentacle. After you have obtain the key and the items and do remember to have one Syringe with chemical , exit.
Go up the stairs. Don't go into the other room yet! Return by the stairs. There is a Plant Tentacle at the bottom of the hall. Attack it until it retract, and go beyond it. Ascend the stairs. You can attack them to flatten them, and then climb up the ladder before they respawn.
Make sure you fight him inside the building rather than the ledge area, as he can beat you off to let you cling onto the edge. If your character hold on to the edge, try to climb up before the Axe Man hack his axe downward at you. If he do so, you should know what will happen. Make sure you have a syringe before climbing up the ladder by the ledge. Try to discard the empty Syringe. Now descend the ladder. Note, if you do not have any useable Syringe, nevermind.
Just few rooms before you get to the room with the last plant part, you will find one. The moment the poisonous mist is dissipated, quickly rush down the ladder. Jump down the new hole which the plant have created. This door will be what you use to escape the scenario later, so memorise the route to here. After taking the key, exit by the other door. Go through the door. Take E: Handgun the various items, and exit. Now, enter the office. E: Shotgun Ammo Take the ammo for the Shotgun too.
Press it to slide the V: Handgun SG bookcase aside, and go beyond. Take V: Long Pole the items in this secret passage. There's a E: Flame Rounds 3 document here around here too.
Get to the opposite end, and leap into the hole. Heal the casualties, and prepare yourself to fight the boss. Enter the door near where you use the first Syringe. The ivies, or rather, the "Drainers", pull your character up by the head to drain the vitality and choke them. The plant tentacles will wrap around you allowing the debris to drop down and hit you.
While you can permanently remove the tentacles by hacking them with the Axe or the Green Chemical, there's no way to hit the Drainer. There's also no way to dodge the debris. Exterminate the tentacles and attack the core of the plant. Attacking the core is the only way to inflict damage to the monster. Eventually, the plant will be defeated. If you do not make it out in time, you'll die in the building. Run down, and ascend the stairs. Defeating him here or not will influence your ending.
From here onwards, heal whenever you got injured so that the character is running at optimum speed. However, apparently you will be missing the events that you can only do in the hospital which are Hard mode exclusive.
As such, this guide will provide the walkthrough to where you enters the Hospital. Al, the owner of the cabin shows up. Follow him, and exit the cabin. Now, run down the trail to follow Al. Speaking of items, Alyssa, who drops the Stun Gun in this area in Easy and Normal mode, will be resurrected as a zombie. Either way, use the Long Poles you took, to fend off the Green Zombie as you find your way.
You have to wait for around 5 minutes. You can refill the syringe and the bottle using the chemical in the Pharmacy. The Axe Man has a set amount of HP. When you completely depleted the HP, he will flee, but the next time he surface, he will have regain full vitality. Note that in this scenario, nerve gas will be released in some rooms for security purpose, so if you enters a room with the nerve gas, your virus gauge will increase at an alarming rate.
To diffuse the nerve gas in a room temporarily you can use the "Gas Neutralising Canister". It can be found in several areas, but they can only be use once. Alyssa can unlock unlock the drawer here with the "I" pick for the First Aid Spray. After you are done, return outside. If you do not know where is it, it is located just on the front of the counter. Now, you will need 4 more plates, that are scattered in this building.
Return to the 1F Lobby by the east wing door. Now, enter the door which leads to the Interrogation Room. After you have claim all of the items here, return out to the Hallway. There are 2 doors here. You should take the right door, which leads to the Emergency Stairwell. If you kill him, another crow will be spawned.
Ascend the stairs, and use the door at the upper level. Focus on running to the door at the opposite side of the door you emerged from, to the Waiting Room 2F. Kill the zombie in the way, and use the door. At then, you can let the cop here to kill the zombies away for you. There's a crow here too, and it'll respawn if you kill the animal. Search this area for items, and head back into the 2F East Hall. Now go through. A Burst Handgun can be found within the drawer after she unlock it.
Use the door above the stairs to enter the Night-Duty Room. The Joker Key is required only to open the Kennel, and the rest of the characters can open that door by breaking open it, so even if there is no Kevin, or if Kevin doesn't open it, it doesn't matter. Head out once you are done taking the items in this room.
David plastic red tank somewhere. David can open the panel for a Survival Knife weapon. Enter the Autopsy Room to take the items in that room. Go into the Substation Room, where you adjust the electric power in RE2.
Exit once you have taken it. Take everything, and get to the other wall. There's a crate which can be shove aside. Shove it to reveal a hole, which leads to the RPD Entrance. After pushing it, use the opposite door to the West Hall. The door to the kennel here can be unlocked by the Joker Key, found in the locker in Night-Duty Room which can only be open by Kevin. Alyssa can open it with the I-Pick. The rest of the characters will have to attack it until it open if they wish to get into the Kennel.
However, the Kennel contains only resources in Easy mode, so it is not suggested to go into the room. Instead, head to the end and get to the Holding Cell. Take it, and exit the Holding cell.
Now, you just need one more. Climb the ladder at the back of the wall to get to the 2F balcony, and access the west wing 2F door. Note that you have to push the item box from the other side or else you cannot get onto the item box for the item. While you're here, you might want to push the item box to the right side. Go back outside. Now, Rita will leave to seek for help. From here onwards, you will have 10 minutes to search the building for resources to prepare your team for the upcoming zombie siege.
At any point when you want to start the zombie siege early, speak with the injured Marvin at the RPD Entrance. Regardless, go out of the building to find him. He will shake the zombie off. You can find Film A and the Cabin Key here. Note that you can find 3 more films elsewhere in the building now, and each time you give a film to Ben, he will give you a reward. To access it, first, operate the computer which Rita has been operating to unlock the shutter in the Parking Garage.
After operating the computer, rush to the Underground Parking Garage, and get beyond the shutter on the left side to the Parking Garage Ramp. Other items, and more zombies can be found there though.
As for the Cabin Key, take it to the Rooftop, and use it to unlock the fence for some wooden planks. They can be used to block the gates on the Police Station Front Entrance. For every plank used, the time which the zombie siege starts will be delay by 1 minute so you have more time taking the resources. You can reach it when the item box is pushed from the left to right side. Go talk to Marvin and choose YES. He will use the AV system to tell everyone to gather at the front lobby useful in online only.
If you get near the gate now, the zombies will break in! The arrival of the next scene is the ending of this scenario. Kill as many zombies as possible quickly to trigger the ending scene faster. If no damage is done to them, then the scene will not arrive.
While Anti-Virus can stop your own virus gauge, the Nerve Gas can diffuse the Nerve Gas itself, the herbs and the pills can stop your virus gauge temporarily too. When Nerve gas is released, use the Gas Neutralising Canister if there's other teammates in the room, or use the Anti-Virus if you are alone. Of course, don't use anything at if the gas is released just when you are about to leave a room.
Try to use the Anti-Virus only when the gas is released. Not only does Kevin have an obvious advantage over the rest of the characters, Yoko can help to store the various plates with her gigantic item inventory. Her lucky charm comes in extremely useful due to the nerve gas presence too. Run to the crate, push it to reveal the hole, and crawl through it after you have done taking all the items here. As you cannot drop item freely, it is suggested that you put down a good item as you take one 'bad' item here.
Enter the R. For now, enter the East Office. Enter the Emergency Stairwell. Head forward, and dodge the zombie in the way. Run into the Waiting Room. Enter the Night-Duty Room. Now attempt to use the H: Recovery Pill 3 panel. If it is not, then unlock it with Alyssa's P-pick or break it with weapons.
Enter the Autopsy Room. Head out of the room once you are done. After you have restock H: Handgun Ammo 20 Drawer on the resources, exit. Use the Joker Key to unlock it. Alyssa can unlock it with her lockpick too, with the P- pick. Enter the Kennel. After you are done, H: Onyx Plate head out of the room. After you have taken the herbs, head out of the cell. Now, climb up the ladder by the back wall to the 2F Balcony, and ener the right wing door.
Drop the Unicorn Medal here if possible. Don't forget the Handgun Ammo too. Now, push the item box to the right, and exit. Now, you are just left with 1 more item, but first take the Unicorn Medal here. Enter the right wing door on the 1F to the 1F Lobby. By now, the door at the end to the Hallway should have been opened. If not, unlock it with Alyssa's P- pick or attack it until its opened. Enter the door which leads to the witness Interrogation Room after taking the herbs in this area.
Beware of the zombies in this hallway. Head out of the room once you have the Ruby Plate. Now, you can go to start the zombie siege by speaking with Marvin outside the RPD, or go collect more items just like in the easier mode.
First, the 'films' reward. Do remember to push the item box from the left to right though. Make sure you have sufficient ammunition to kill at least 25 zombies in Single mode, or 45 in network mode. Pot shot if possible, and try to gather the zombies together before you use the Shotgun at close range. There are 4 films that can be taken to Ben after the scene where Rita goes to look for help.
In Easy, there is 1 additional plank, with unknown usage. Using 1 Wooden Plank delay the '10 minutes' allowance between Rita's departure for help and the zombie seige by 1 minute. There is actually a small time limit for you to activate the PC and to get to the Parking Garage Ramp for the items. The gas stays in the room for a certain period of a time, before moving to the next set of rooms. This continues, and the Nerve gas will return to the 1st set of the rooms after the 10th set.
As for the duration, it shows the time the nerve gas circulate. Taking the Case 1 example in Easy, the nerve gas will appear in B1F West Passage and Hallway in the first seconds of the game, then it will dissipate, and appear in the Autopsy Room and 2F East Passage for seconds. Check the panel on the wall near him, and take note of the 3 bloodstained digits on the panel. Run to use the last door. Destroy the Hunter who tries to ambush you by jumping through the window. Now, use the door on the right wall to enter the Reference Room.
If you forgot the bloodstained digit on the panel, then go examine the panel again. Enter the door. Now, go to the shutter in front of the Hunter, and key in the numbers. The numbers are the 3 bloodstained digits you see moment ago.
As the sequence to the number is random, you have to try the digits in different order. For example if the blood-stained digit is '', then try the number in any order until it works. As the passage is barred by laser, you have no choice but to return to the previous room. Sprint to the opposite end of the passage, and use the door. As you see, your aim is to remove the laser, return to the previous room and go through. For now, take the Chemical Bottle G , and the file.
If not, return to the control room again to deactivate them. If you made it to the other end, claim the First Aid Spray, and go through the nearest door. Obtain the ID Card Lv 1 from the body of the researcher. Use it onto the door at the other end. As you cannot return to the previous areas since the laser has been reactivated, your only path is to go ahead. Don't discard it yet.
The item is useless now, so discard it when you have the chance. The left section of the area is barred with the lasers, so your only route is the door, at the top of the stairs by the opposite side.
His name is "Carter". Go through the other door to get to the next area. There is no item in Easy mode for this area, so use the next door as you reach here. Ignore the enemies here, as you will not be coming back here anymore.
Now go to Carter and use the MO Disk for the last time. The Tyrant will be released, and will assist you in fighting the Hunter. You can change it to type G using the PC here. The different is that the Tyrant will become stronger. Great for extermination of the Hunters later, but not good when he turn his back on you.
Use the door located on the left of Carter to where the Tyrant is not the one which you last used. The door is on the right side of the room. When you are done restocking, use the other door to backtrack further.
Go through the door to follow him. If a Hunter is here, the Tyrant will tries to fight the Hunter. If so, do not get too close, or the Tyrant will accidentally hit you.
If you do not intend to do so, you can receive an item later on which can be used to pull down the crack, but if you break it down by attacking it, it is more convenient. If you decided to open it later with the item, then scroll down and skip to 1.
Use the door on the right wall beyond the doorway. Don't worry, there is a way to take it later. After you have taken the Crowbar, exit. The crowbar is useless after prying the duct cover. Crawl through the hole. However, if you are David, you can repair it to turn it into a real Grenade Launcher! Now, instead of using the door besides the fake Grenade Launcher, crawl back through the hole to the previous room. However if you replace the slot with the Greande Launcher Model, then they will stay in the capsule.
If you do not have the Grenade Launcher Model then you will have to fight them. Exit the room when you obtain the weapon. Enter the next door. After the scene he will attack you. Defeating him here is optional, but regardless your main objective is to obtain the ID Card Lv 2 behind the Tyrant.
You can also run out to the East Passage 3 and wait there to lure the Tyrant out, before re-entering the East Exit for the item. Either way, after taking the item, backtrack to the Special Research Room. Note that if you did not defeat him now, he will stalk you.
If the Tyrant was defeated, he will not appear to stalk you. Again, ignore the enemies if possible. Now, head through the door. At here, it is not suggested to defeat him now, so run to the end, acquire the items, and escape by the next door. From here onwards, whether you defeat the Tyrant, or not, will influence your path that you have to take later. Now, this item can be used to defeat the Tyrant instantly.
It'll take a while like 2 seconds, and you have to use it in close range. However, the Bomb Switch can only be used once. Head across and use the blue door. Jump down into the door. As for the door nearby, it is locked, and there is no way to open it from here.
Take the items here. Among the boxes, there is one which you can break, and allow you to access few more optional rooms for items. If you are not interested, then crawl through the man hole near the ledge, and scroll this FAQ Guide down to 2. Ignore them and climb up the ladder. Now, jump down E: Green Herb 2 the ledge near the blue herb. If so, continue reading. If so, skip ahead to section 3 to continue. This route is suggested only if you wish to escape in the helicopter with Linda.
If you didn't get wash away with Linda, obtain the 6-Sided Valve Handle on the wall. Head to the next area. Ascend to the upper level, and turn right. Run all the way to the end with the Valve Handle. After the modification, the item will be 4-sided.
Now return to the previous area. Now use the Valve Handle to lower the ladder. Now prepare yourself for a boss battle, and climb up the ladder. If you did not use the Bomb Switch, you can use it at this moment too. However, if you wish to escape by the "Jeep" route, then you might want to think twice before you use the Bomb Switch, as it can be reserved for later use. Regardless of what you use to defeat him, or whether you defeat him, go past the red traffic light to the next area.
If you wish to escape by the helicopter route, then you will have to bring Linda here. It won't be an easy task, especially if you arrive here by the Main Street South route. When you are done taking all the items here, head up to the footbridge area.
Head to the opposite side, and descend the stairs. If anyone accidentally step onto a land mine, a small explosion will occur, and the character's health will turn to "Danger", even crawling on the ground. With the Mine Scanner, walk around, and when a sound is emitted, aim your weapon and fire.
If you hit the mine, it will explode, and the mine is cleared. Walking with the Mine Scanner is the safest way to access the next area. The rest will have to follow behind closely so as not to become an unfortunate victim. Lastly, the zombie will be blown off to death if they touches the mine themselves.
If so, return to the previous area, and continue the walkthrough. However, no one have ever manage to get there for the scientist, and get her to escape by the helicopter by this route before unless with hack or cheat? The only way to do so is to take the other path "Get washed away with Linda by the water" path. Its a waste of effort to try saving Linda by the helicopter from here, but if you insist then take route 5.
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