Rool reverses his moveable Island with a bus-style warning beep. The story also paves the way for a brilliant, Zelda-style concluding level. Then, like the sparkling ray of sunlight that signifies the end of the storm, this arrived. Donkey Kong 64 is everything a platformer should be: vast, complex, beautiful to look at, and impossibly involving. While lesser games cower in the corner with their half-hearted controls and linear play, DK64 presents intricate puzzles, sprawling levels and magnificent sights that perfectly reflect how much real effort has gone into its making.
DK64 is the first platformer for months to ditch long, linear paths in favour of huge, open-plan 3D worlds. The very first level, Jungle Japes, is a beautiful start to the game - a gigantic, multi-levelled jungle clearing filled with things for Donkey Kong to run around, jump onto, climb up and fire at. It's followed by a wonderfully picturesque woodland area complete with working water-mill, a watery wonderland towered over by an active lighthouse, and a menacing, multi-roomed castle that takes a good ten minutes to climb to the top of Throughout DK64, Rare are positively begging you to explore and experiment, all the while teasing you with locked doors, sealed-off bananas and unreachable objects.
Once those doors and objects open up, the sheer scale of DK64 becomes apparent, and it's Truly breathtaking. As you begin, your task seems simple: grab bananas and find the keys that will unlock K. Fifteen minutes later, after collecting a few new moves and meeting characters like Cranky and Funky, your quest has ballooned into a search for coins, blueprints, banana medals, crowns, barrels and much more.
And this is all before you've even caught a glimpse of the other four Kongs - once Diddy, Lanky, Tiny and Chunky are under your control, four fresh sets of items, switches and areas become accessible. Donkey Kong 64 is nothing short of colossal.
Because the five members of the DK family are individuals unlike Banjo-Kazooie's glued-together duo , Rare have been able to stuff every level with things to do. In just one of Frantic Factory's many rooms, you'll notice a mini game barrel just high enough for Lanky, a Tiny-sized miniature tunnel entrance, a sealed-off room that Chunky could easily punch his way into, and a mid-air platform that's crying out for Diddy's jetpacking skills.
You'll be itching to explore them all, and tedious character swapping is kept to a minimum - the uniform distribution of puzzles around each world means there's plenty to do with one character before needing to move on to the next. Sometimes - very occasionally - there's almost too much to DK With so much to do, and so many enticing new areas opening up with every switch pressed and banana collected, it can become overwhelming.
But, mostly, DK64's size is thrilling. Time and again, you'll set off to Pineapple Gun a switch or negotiate a platform, only to be distracted by a mini game barrel you pass on the way, or an underwater door that you hadn't noticed before - at which point, you'll become irretrievably involved as another, entirely new set of puzzles unravels before your eyes. It's all the more impressive, then, that DK64 manages to keep things sufficiently varied.
Two types of challenges lead to the fabled Golden Bananas: traditional tests of agility negotiate platforms, fly through rings, stomp on switches , and short, self-contained mini games.
The platforming is mostly stuff we've seen before in Mario and Banjo-Kazooie, but pulled off with typical Rare flair - why scale a mountain when you could be trekking in and out of a mountain-sized toadstool? It's all pitched at just the right difficulty level, too: no puzzle will stop you in your tracks, but there's a pleasant 'aah, I see! The only heart-sinking moment comes as you're introduced to each new level, because Donkey Kong's worlds - and, occasionally, the puzzles within - are disappointingly similar in theme to Banjo-Kazooie's.
Donkey Kong's environments, though, are more polished than B-K's, leaving you that much more immersed. We're used to seeing ice blocks glitter, bulbs swing and fireballs bounce, but not realistically lighting up characters and casting multiple shadows as they do so. Meanwhile, steam rises from molted ice, clouds of sand obstruct Kong's desert vision, and walls reflect the shimmering light of the water's properly bobbing surface. In fact, the sections where your monkey dives below the undulating waves perfectly demonstrate the fine attention to detail - to both visuals and gameplay - that makes DK64 a Banjo beater.
The music is muffled to perfectly recreate that echoey, submerged sound, the controls are immediately intuitive, and - praise be - there's no 'airometer', giving you infinite time to probe the murky depths.
Above ground, it's equally impressive - even "the weather changes as you wander between areas, with the sky darkening, raindrops falling, and thunder ominously rolling.
It's so convincing, you'll actually begin to feel cold. Typically, there are a few problems with the camera. It's improved since the stubborn wall-basher we saw at E3, but it's still 'sticky', and occasionally flicks around to look at your face for no discernible reason.
In the end, we came to think of it like an elderly relative - slow and doddering, liable to have trouble keeping up, but something you'll learn to live with.
Thanks to the intuitive C - button controls, you'll soon find yourself subconsciously taking manual control of the camera when it has one of its turns. There's something approaching 30 hours of 'first time' gameplay within DK64 - about the same as Banjo-Kazooie.
But the moment you send the final boss packing, you'll be itching to get back into the game and collect every last banana, fairy and coin. Donkey Kong won't disappoint when you do - for every object that you've yet to collect, there'll be another glorious set-piece or inventive puzzle waiting to show itself off. And, even when you're done with the one-player, there's the multitude of bonus games including full versions of two classic retro titles and the surprise four-player mode to get stuck into.
But the big question is: can DK64 really be worth a full? But DK64 is a game that's often as vast, well-designed and impossible to resist as Zelda or Mario , and that's got to be worth cobbling together six tenners for.
After a run of lacklustre platformers, this is the perfect Christmas present for the N64, and we've got the geniuses at Rare to thank for it. God bless 'em, every one. While DK64's multiplayer isn't ever likely to topple GoldenEye or Mario Kart as the office favourite, it definitely falls into the sparsely-populated above average' category of four-player games. You'll need to invest some time in the main game to avoid the limited view and sticky camera hindering play in the Monkey Smash game where the aim is to knock seven bells out of your monkey cohorts , but we much prefer the Battle Arena game everyone for themselves on a small floating platform.
The 'Capture' variation in particular, with all four players battling to grab a single DK coin, is a winner. There are usually at least ten in each level, stamped with numbers from one to five, and they allow you to zip between points on the map at ease, avoiding the looong stretches of level in between. The transportation animation is great, too, with your ape popping in and out of a giant banana.
We love 'em. Gamers the world over have fallen in love with that big gorilla, Donkey Kong, and his simian sidekicks. Featuring incredible graphics in the true Rare tradition, DK64 will make full use of the Expansion Pak, delivering eight intricate worlds complete with mining cart rides, Aztec temples, and jungles full of danger and excitement The game looked and played like Banjo-Kazooie, but with much more depth and adrenaline-soaked action.
Donkey Kong and his four selectable counterparts three new apes named Tiny, Chunky, and Lanky, plus Diddy Kong will perform specialized feats that'll make getting through the game with only one character impossible.
There will also be a host of mini-games and side quests, and even some cool weapons like peanut pistols and pineapple grenades. Catch DK's jungle fever this November. Browse games Game Portals. Donkey Kong Install Game.
Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Overall rating: 8. Nintendo Overall rating: 9. Monkey Magic Although there are scores of different items to be found in Donkey Kong , the main quest - find the eight keys that will free giant croc K.
Coloured Bananas There are five types of normal banana scattered around DK64's eight levels, each colour-coded according to which of the five Kongs can collect it. Golden Bananas With every key you find, K.
Crowning achievement If you can find a tie with K. Bad Rap What's three minutes long and embarrassing to watch? Jungle Japes Donkey Kong 64's first world is a jungle clearing, filled with palm trees, wandering beavers and buzzing bees. Only Donkey Kong is playable from the start, but he's free to explore the whole level for bananas. Check the tops of trees for hidden fruit. Climb up the green vine to find Funky Kong's house - he'll sell you a Coconut Cannon for three coins find them just before the level entrance.
Now shoot balloons for extra bananas. While you're here, press Z on the K. Rool tile to play the Battle Arena. Grab onto the vines and leap over to the other side of the lake, then hop into the barrel to find your very first Golden Banana. Free Diddy by shooting the three Coconut switches - you'll need to take out the middle one from Funky's platform.
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But opting out of some of these cookies may affect your browsing experience. Necessary Necessary. Here, the Kongs receive their third melon from Candy. The Kongs receive their final individual potions. Tiny's Monkeyport ability, given from Cranky, enables her to use special pads that teleport her into special areas the others can't reach. It's used to stop a rather giant Kosha who is knocking stalactites to hinder the Kongs.
Lumsy and head to Creepy Castle, where they have to show eighty bananas to B. This is the largest and most challenging world yet. There is a demon who haunts the tunnels, many undead Kremlings roam around and some places have echoing laughter. The Kongs also receive the last of their upgrades here. Rool that fires lasers, to retrieve the 7th key to K.
The Kongs return to K. Lumsy and the doorway to Hideout Helm is opened. Unfortunately, K. Rool is aware of his enemies' presence and starts up the Blast-o-Matic. Fortunately, in collecting the Blast-o-Matic blueprints, Snide is able to delay the sequence to fifty minutes. This gives the Kongs enough time to shut down the power by beating the challenges.
They also collect the banana medals. When the machine is shut down, a door to K. Rool opens. Before they go in, Diddy acquires the final crown from the last arena. The group enters afterwards, but K. Rool flees in the Flying Krock. They acquire the 8th and final key to K. Lumsy's cage with the Nintendo and Rareware Coins. The Kongs also catch the last fairy.
Shorty afterwards, they finally free K. Lumsy, who explores the island. When he sees the Flying Krock, he follows it out of curiosity. Lumsy then trips over a rock and swats the getaway vehicle onto the island.
The five Kongs find the island's crash site and enter through the bottom. The Kongs then have to beat K. Rool in a boxing match, where the Kongs use their special abilities to beat down K. Rool, with Chunky dealing the final blow. Rool soon tries to flee the arena but is tricked by Candy, Funky, and Cranky, who send him flying out of the arena and away from D. Isles for good. After defeating K. Rool, the Kongs and several friends celebrate the victory at DK's house, closing the game.
Donkey Kong is the first character the player will be able to play as. He is the main character of the game, and because of this, he is the balanced character as far as jumping, running, and strength is concerned.
His ammo is coconuts, his instrument is a pair of bongos, his special barrel makes him invincible, his pad lets him play the barrel shooting mini-games, and his miscellaneous ability is pulling levers. Book description: "He's the only ape who still cares enough to wear a tie.
DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of Kremling Crushing. That may be why he's the leader of the Kong Clan.
Diddy can be unlocked by Donkey Kong in Jungle Japes , making him the second playable character. He is smaller, faster, and weaker than Donkey Kong, but slightly stronger than Tiny Kong. His ammo is peanuts, his instrument is a guitar, his special barrel lets him fly with a jetpack , his pad lets him jump high by springing on his tail, and his miscellaneous ability is headbutt charging.
Book description: "You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this courageous chimp is the heavyweight champion of hard-core attitude. Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it percent - Diddy Style.
Lanky can be unlocked by Donkey Kong in Angry Aztec , making him the third or fourth playable character depending whether he or Tiny Kong is rescued first. Lanky is by far the fastest Kong, and has good reach. However, his physical attacks are average. His ammo is grapes, his instrument is a trombone, his miscellaneous ability is handstanding and walking on his hands, his special barrel lets him move extremely quickly while handstanding, and his pad lets him inflate himself and float.
This floating ability is called Baboon Balloon. Book's description: "This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and Klaptraps may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch.
Tiny can be unlocked by Diddy Kong in Angry Aztec , making her the third or fourth playable character depending whether she or Lanky Kong is rescued first. Her physical attacks are quite weak when compared to the others, however, she can jump high, and is a little quicker. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops.
Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. Chunky can be unlocked by Lanky Kong in Frantic Factory , making him the fifth and final playable character. Chunky is more slow and has a smaller jump, however, is the largest and most powerful Kong. His ammo is pineapples, his instrument is a triangle, he can turn invisible, become giant, and mega punch among other abilities.
Book's Description : "He's big. He's bad. He plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him.
If there's heavy lifting to be done, however, Chunky is the Monkey to see. A Krusha is playable in Donkey Kong 64's multiplayer mode after unlocking him after capturing fifteen Banana Fairies. Also of note, a Klaptrap can be played as, in the mini-game "Beaver Bother".
Cranky Kong , Donkey Kong's grandfather, helps his Kong relatives with secret potions concocted by him himself. Also, After the player earns at least 15 banana medals and visit Cranky they get to play Jetpac for a Rareware Coin.
Funky Kong helps his Kong friends with their personalized shooters. Candy Kong , Donkey Kong's girlfriend, owns a Music Store where she is more than happy to aid her fellow Kongs with her Music pad-compatible instruments. Each Kong is assigned their color Blueprint. The blueprints are always gathered after the player defeats a Kasplat. When a Kong hands over a single piece of blueprint to Snide they receive a golden Banana in return. Furthermore, in the game's final area, Hideout Helm, every blueprint returned to Snide will increase the time limit to shut down the Blast-O-Matic with a base time of 10 minutes and a possible maximum time, if the player returns all of the blueprints to Snide, of 50 minutes.
To give the blueprints to Snide, the player must find Snide's HQ in each level. Kasplats have hair that come in the colors that the blueprints they hold come in. Once the player retrieves the blueprint from the Kasplat, it's hair turns white to signify it's already been beaten. Troff the Pig and Scoff the Hippo guard the doors that lead to the bosses who hold the eight keys to K. Lumsy 's cage.
By feeding Scoff a certain amount of bananas, it allows Troff to reach the key to open the door. The player would need to feed Scoff more bananas each progressed level and the combined total of all the Kong's bananas can be pertained. This is one of two coins that opens the door for the last key. In order to get it, the player has to collect fifteen banana medals and go to Cranky's Lab. He will let the player play the Jetpac game for the Rareware Coin.
In order to get the coin, points must be earned. It is recommended that the player stay on the first stage, as it is harder to beat the later stages. Once points are earned, the player should grab the Rareware coin before dying. This is the second coin required to open the door to the last key in Hideout Helm.
Once the player knows the move Gorilla Grab, they should go to the Donkey Kong Arcade in Frantic Factory and pull the lever to play it. After getting a Golden Banana after playing the first time, Squawks will appear and tell you to play again for 2 coins. The Nintendo Coin should replace Pauline. Once the arcade game is beaten again, the Nintendo Coin will be acquired. In each world there is one battle arena platform, and beating it gets the player a crown.
Its usefulness is plentiful. Rool's secret room to retrieve the final key to K. Second, they add to the final percentage score. Finally, the player must have at least one to open the multiplayer modes. There are ten crowns two crowns on DK Isle, one crown in each of the eight worlds.
Once the player receives the Banana Camera from the Banana Fairy Queen, they can snap photos of various fairies. A smiley face should appear before the player takes a picture. The fairies will increase the maximum amount of certain items.
The number of fairies captured on film will reflect what will be open in Mystery Mode. A total of twenty fairies can be captured two in each regular level; four in DK Isles.
Donkey Kong is the only character who can change into Rambi. Rambi has the power to smash huts and walls with his face on them, as well as kill enemies simply by charging them with his horn.
In addition, Lanky is the only character who can change into Enguarde. Enguarde's pointy nose can smash open treasure chests and reveal hidden items. He can also leap out of the water. Enguarde appears only in Gloomy Galleon and the unlockable Enguarde arena. Donkey Kong 64 has eight levels in addition to an overworld and the final boss arena.
Along with that, each Kong is obligated to five Golden bananas a level, save for Hideout Helm. In this multiplayer mode, players must try to get the highest score out of their opponents. Up to four players can play at one time and have a character choice of Donkey , Diddy , Lanky , Tiny or Chunky.
It is also possible to play as a Krusha if you have photographed a minimum fifteen Banana Fairies on any file in Adventure Mode. There are two different multiplayer games available, Monkey Smash and Battle Arena.
Monkey Smash consists of a choice of three large tactical arenas where the players are in split-screen mode and must try to beat their opponents in different game types. The Battle Arena is a small single-screen arena where players again must beat the other player in the game mode. There are two components for playing a n64 Donkey Kong 64 game on your PC.
The first component is the emulation program which can imitate the n64 OS and software. Step 1: you can start by downloading a reliable and bug free emulator.
Once you have finished downloading Mupen , extract the downloaded. After, double click the mupen Your emulator will now be ready to play Donkey Kong
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