Daoc mentalist template




















Sprint Quick Cast. Armor Cloth Weapon Staves. The mentalist has three main functions in Player versus Enviroment scenarios. The first is damaging, either from the specialized spells they obtain through training while leveling or through the services of a charmed pet. When leveling solo, it is a good idea to abandon the pet light spec line in favour of the Mana or Way of the Moon spec line. This allows the mentalist to execute highly potent Damage over Time spells DoTs , as well has cast Heal over Time HoTs and also enable high power regeneration through power regeneration spells.

The second function of Mentalists during PvE in a group scenario is to use the power regeneration spells on each member of the group. This allows the group to have power to cast spells during the encounter. Additionally, Mentalists may also confuse monsters when the pull is too large Which may allow monsters to fight themselves instead of the players.

The final function of the Mentalist in player versus enemy is either the Healing or the Healing over Time of allies. This allows mentalists to be substitutes for when a group does not have a healing class. Damage done is of the spell's given damage type. Absorb Adds to the target's absorption ABS factor, resulting in better protection against melee attacks.

Damage over Time Inflicts damage to the target repeatedly over a given time period. Major Heal Heals target. Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. Target takes damage. This is an "Area of Effect" AOE spell which can affect multiple targets in the spell's radius, and does less damage the further away targets are from the spell's center.

Compels creature to fight and die for the caster. This spell has a chance based on the caster's specialization versus the creature's level of breaking each "tick". Only one song can be sung at a time. Hello, I'm Dave Videos. So i changed up my temp a little bit because not having the spell pierce was pretty annoying. I took out the Ment class cloak because i just didnt use it. Also took out the Aurulite chest. Now buffed i have with Dex 1 Int no augs Hps I lost 23 hps heal which doesnt bother me one bit.

Mythical physical defensed does not work as most ppl think, those resists do not increase your resists cap or stack on top of your resists. I guess the myth is still good for the int cap. Unfortunate that it doesn't work as i thought it was intended. I assumed it was like GSV. I think this mythical physical resist thing has been bugged since laby came out.

In general, I do not see the necessity of templating this sub-par gem just for the comprehension charges. Ppl might just as well buy the comprehension pots and use them, instead of templating an item mainly for that charge.

At least if plat is not a concern, which it shouldn't be for someone who is able to afford that gemstone. Hold up. So youre telling me that having int with AA5 isnt worth templating?

The gem cost g to recharge. It was hardly a burden to fit the gem.



0コメント

  • 1000 / 1000